Rogue’s frightening new mutant powers keep her at arms-length from the world, but two strangers offer a chance to change her life forever, in this exhilarating Marvel Super Hero adventure
Young Rogue’s life is a mess: she lives alone in an abandoned cabin, works a terrible diner job and hides from everyone. The powers she has started to develop are terrifying her. When your first kiss almost kills the guy, it’s hard to trust anyone – even yourself. Then two people arrive in town who could change her life, and she finally gets a choice: follow a mysterious billionaire who says she’s scouting for gifted interns, or the handsome card shark with eerie red eyes. Except they’re not the only ones watching her… Rogue will have to trust in herself and accept the powers she’s trying to suppress to decide her own fate – before someone else does.
Like most people my age, my first exposure to the X Men was in Fox's cartoon in 1992. I was never a massive fan of the comics...I tried a couple of time, but there's too much backstory now for a beginner, or at least for this beginner. I watched the cartoon, read some fanfic, saw the movies when they came out. So I was really excited to read this new version of Rogue and Gambit's story.
The blurb is a little inaccurate in a couple of places, but it's basically right. I did think that some of Gambit's backstory wasn't very well explained, but it was necessary to keep some surprises in the storyline. I had great fun picking out the characters I knew and the ones I didn't; the new ones fit in perfectly smoothly alongside the old faithfuls, which was great. I'd love to read more from this set of characters, and find out if certain characters' altered behaviour is real or not...
(I did think it was a bit strange that the narration told us only Rogue's aunt and neighbour ever called her Anna Marie, and then every other character used that name.)
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Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
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